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The Book of Myths
A Diceless Roleplaying Campaign by E-mail
February, 2007 - ,
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Artist Pieter Brueghel circa 1558: Landscape with the Fall of Icarus.
Musee
des Beaux Arts About suffering they were never wrong In Brueghel's Icarus for instance: how everything
turns away
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Overview When the Winds That Will Be campaign concluded in January, 2002, I suddenly had a lot more time on my hands. I also had a marvelous gift in the world that the Winds That Will Be PC's created with their actions, great and small, courageous and petty. Like most gamers, having time on my hands inevitably leads to more gaming, but the kind of game I wanted wasn't around. You know the type... heavy on mythology and character development, with a dose of heroic opportunity and tragic fall. I gathered some players, both new and familiar, fired up my brains (both innate and electronic), and set out to discover what in the Unicorn had become of the many Realms since the War for the Keep a.k.a. the War of the Axle a.k.a. the Sundering. As always, poetry, art, music, and the imaginations of my players are playing by far the greatest part in this creative effort. The poem at left and the painting that inspired it are just two examples of ideas that have helped me realize the shape of this game. For more poems directly inspiring this game, go here. I hope this site, like that for Winds that Will Be, will fill up with wonderful contributions and commentary from the players. In the meantime, I'm creating a guide to the game with public information for the players. Feel free to browse and enjoy. If you have no idea what the heck I'm talking about, remember it takes years of comics and gaming to get this weird. All the best,
The Banner of Cian, the Unmanned King |
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