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The Book of Myth's — Muirne's Log
Muirne
Dreams the Tower
Muirne's Log. 2 days before the Tournament
© 2007 Jess Benton and Simone Cooper
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gm: It feels much later when Muirne awakens suddenly. She thought a sound
awakened her, like a faint cry. Verhain breathes evenly beside her, his
bare chest cool to her touch. Jess: She watches him for a moment, listening intently to him. gm: The cry comes again, more sharply this time, a distinct, "Help!" Jess: "What is it?" She exclaims, startled. gm: He shakes his head, shuffling his feet into his shoes. "I don't
know." Jess: She climbs out of the bed, furrowed brow, but slipping her dress
over her head. gm: "Shoes," he prompts, perhaps recalling her habit of doing
without them. Jess: Her eyes blank, then registering the command, and slips her feet
into her slippers by the bed. gm: The cry comes a third time. This time it registers not on Muirne's
ears, but on that inner sense. It is a woman's cry. "Help me."
Jess: She closes distance with the door, throwing it open and rushing
outside, trying to get a sense of where it comes from. gm: It seems hopeless at first, directionless, but when in her turning
Muirne faces the Tower, it seems exactly correct that it is the source
of the call. Jess: She stares into the sky, opening herself to the realities available.
She strides toward the tower with conviction. gm: A few other students are stumbling out of cabins in various states
of readiness. No others, though. Jess: She pays little heed to her surroundings, refusing to be captivated
by the scene. gm: Verhain has slipped across the courtyard to his cabin, no doubt for
his weapon. Muirne is the furthest ahead. Jess: Her pace quickens as the Tower becomes more visible through the
courtyard. Her hand unconsciously begins fumbling with the ring her parents
gave her, the one she depends on when her world becomes unhinged. gm: Neassa is nearest behind her. They exchange glances. Jess: Muirne glances around, scanning the crowd for teachers and Keepers
gm: No others are there, just the students, and only ten of them including
herself. The two next most inexperienced students are not there. Verhain catches up last, bow in hand. Jess: Muirne measures the wall, knowing it's warded. gm: A cry of pain comes, so heartrending that one of the other students
gasps and staggers a moment, holding his stomach. "Open yourselves," Dubhdain suddenly says. "We can reach
her that way." Jess: Muirne nods, agreeing with the command. gm: All of them come forward, closer together. It is not necessary to
touch, but it is easier. The urgency makes the connection juddery, less
ruled by calm, but it is made correctly, and they turn their inner ears
as one to hear the words of the Tower. "A thread will come, if she
lives to call again." Jess: (a threat/warning/sense of foreboding?) gm: (heavy foreboding, but no warning yet.) The afterthought of the cries is a deep, unabidable anguish. Jess: Muirne sets her jaw... reaching for the wall. gm: "Help..." It comes again. Dubhdain's cry of "There!" is hardly necessary, as a rough silver line, more a ragged spear than a thread or line, stabs down in the center of the circle. He reaches towards it and disappears, followed closely by several others. Verhain is waiting on Muirne, a dark and questioning look in his eyes.
Jess: She takes his hand, "Come. There's no time to worry of consequences,"
there is an odd calm in her voice gm: Holding her he steps forward to the line even as it fades with the
last echoes of the call, and they, too, are transported. Muirne comes aware of herself again in a large, dark room. Torches, perhaps
a third of which are lit, line the outer edges; the room is round and
perhaps 60 feet across. Between the torches elaborate archways lead off,
but no light penetrates, as though they were curtained in black. The other
students look around in the same daze she feels herself. Verhain is next
to her, getting up onto his knees. As her eyes adjust to the dim, flickering light, she sees that the room
is mostly bare, except for a large raised dias in the center, and an ornate
throne... Jess: No longer worried of impressions, she helps Verhain up to his feet.
Curious, she walks cautiously toward the throne. gm: He allows it, as though more affected by whatever transition they
had passed than Muirne had been. The center of the room is very dark. As she proceeds she can see only
outlines, until Verhain comes up, a broken off torch in his hand. Jess: She takes the torch, "I'm a better light, than you. Keep your
hands free for your bow," gm: He nods immediately and readies himself, standing just back from
her. She notes that the guttering firelight from the torch is also colorless,
like the night wood... in fact, like everything she's seen since she first
heard the call. Dubhdain is also approaching with a torch from a similar angle. He holds
the torch low and half behind him to guard Muirne's eyes from being dazzled,
and motions her to do the same. Jess: She nods, mirroring his actions. She cocks her head, speaking to no one in particular, "Does anyone
see color?" gm: A few of the others say No, verbally, and some within the remnants
of the link between them. As Muirne and Dubhdain near the center, it becomes clear that there is
something on the table, covered in a silk cloth with the standard of twelve
towers. Perhaps it is a body. Jess: She glances at Dubhdain wearily. gm: He glances at her, and she hears a slight *tunk* as of something
falling over. Jess: One last glance over her shoulder to see Verhain's is OK. gm: "Mind your feet," Dubhdain says, cross with himself. He
bends and rights whatever he had knocked down. At her own feet as she
looks toward the sound she sees a circle of ceramic jars, each about fourteen
inches high. They are arrayed in a circle around the dias, eight in all. Jess: (as in what ashes end up in when one is cremated?) gm: (yes, similar) Jess: With her free hand, she lifts her skirt to her knees, careful not
to disturb the jars and continues toward the dias and the form under the
silk cloth gm: Whatever is under the cloth stirs slightly, and what must be the
last breath of the cry comes, ringing in hearing and vision like a silver
gong. He reaches the dias as Muirne does and takes one edge of the cloth. He
keeps his eyes on her; she can feel him draw strength as he counts, "One,
two.." Jess: She nods, waiting for his signal gm: The creak of Verhain's bow straining in readiness is a comfort. There is a smell of fresh blood and of entrails. Jess: Muirne shivers with the revelation, but retains her composure and
constitution gm: The man is naked. He has no eyes. A dark, bloody line runs across
his midsection, and another, vertical, alongside his sternum, where the
ribs are bent back. His hands, too, are gone. His penis and testicles
also are gone, but there is a ragged old scar there, unlike the bloody
wounds you see elsewhere. Jess: "Why have we been summoned here to bear witness to this?"
She asks defiantly internally and aloud, perhaps even to the Tower itself.
gm: At her words, the body moves slightly. Organs twitch. Thick blood
rises slightly and sinks again within the wounds. Jess: She gasps slightly, reflexively stepping back gm: The man's hair is dark. His nose beneath the ruined eyes, noble and aquiline. His jaw... Dubhdain, too, steps back, and another student voices his
revelation. "It is the King." There is a faint silver glow around the man's head. Jess: "What is the purpose of this? Who cried out to us?" Her
voice held a steel to it. gm: Tinneus, the student of the Serpent, points (though his pointing
can't be seen, it can be felt), "She is there. By his head."
Jess: Muirne's eyes go to the head, seeking out the form Tinneus referred
to. She approaches the dias once more, casting light in the direction
indicated. gm: The silver glow is there, but fading, concentrated in a band following
the circlet about the King's head. "I don't dare open myself here," someone says or perhaps feels,
and Dubhdain nods, but his distress at not knowing what to do is strong
and echoes among everyone. All draw a little nearer, though none so near as Muirne. Jess: "I will." Muirne states simply. "I'll not have my
night's tormented without knowing why I am here." She hands her torch
to a nearby student gm: Young Tinneus has stepped up, and he takes it from her. Jess: With clenched fists around her ring, she begins concentrating on
how her Seeing works... allowing her gifts to manifest openly and with
abandon. gm: You feel the others gathering to shield you, and the discordant note
of Verhain's, crying to you to stop while at once trying to force himself
to allow it. Jess: She's comforted and strengthened by his concern, and allows him
to feel that, again, without concern of the others' interpretations. gm: There is more power here than in any place she has Seen. The power is Wild, and of many flavors. It has more colors than the dead
world around her. Black power pulses from the black archways in strands through the air
and thick runnels on the floor. From the King's body, gold, the yellow of a sun, seems to balance it,
contending but not falling back. Jess: "I will know the truth," she declares simply to the female
on at the kings head. Her voice detached. gm: The power notices her Seeing and is drawn to her, slams into her.
The scene is fragmented as through a broken mirror, or a hall of crooked
doors. In one of the fragments, the crown is in her hands, and the woman comes
clear. This sight is in many fragments, done with many levels of care,
but in all Muirne is on her knees, suffering a hurt that cannot be guessed
from the angles of the vision. Jess: Muirne stands resolute. gm: In others, the blackness bursts into the room. It casts about; students
are scattered and broken. In others her eyes open on blackness and she is in the ruined body of
the King. In one, Muirne spins and shatters the jars, and all are safe in their
beds, unknowing. From the near future, looming ever nearer, the voice cracked from a woman's
to a child's with terror, cries, "Free me!" Jess: She selects a path that gives her understanding and knowledge but
frees the students from their burden. She will sacrifice herself if necessary Not the icky blackness Not the students scattered/broken She doesn't want to be sent home without knowing She looks more closely at the shard in which she gains the knowledge of the King. gm: As she does so, she is aware of many more of the shards changing
to that one. At first there would only be pain. Then an awareness of voices.
Then a connection to the center of things as though the world tree rooted
itself through her center. But all the while, pain. Madness and clarity
and pain leading to madness again. Very few shards remain that do not show this after she has looked so
deeply. If she wants to choose another, she must do so quickly. She has clear knowledge of what to do. Opening her empathy fully, she
places her hands upon the crown. The touch of the crown burns Muirne,
not just on her hands, but like an iron band around her head and heart
and sex. Jess: She whimpers slightly with the rush of pain, but holds the crown
nonetheless. gm: A silvery light runs up her arms as she hits the floor, retching.
The crown is gripped tight in her fingers. She is barely aware of Verhain's
cry to stop. He is rushing forward. The woman, outlined in silver like
a ghost, floats up. A thin cord rushes from her body down the center of
the Tower room as though seeking something. "Cliodhna," Tinneus whispers. Her outline is faint. An echo of wounds like to the King's plays over
her form. Her pain emanates through everyone. Finally she says, into the
inner sense they all share. "Go from this place. The King is dying,
and you must not..." she pauses, gasping, then masters herself, "you
must not speak of it." Verhain slides across the floor, his bow forgotten. In Muirne's inner
ear she hears the tinkling of ceramic shattering. Jess: "No." She waves him off. "Don't break the jars."
gm: He reaches Muirne, about to knock the crown from her grasp when she
says "no." He waits, pained to hold back, confused. Jess: Muirne looks to the apparation, "How do we go home? Must I
break the jars?" gm: "No!" she cries in alarm. Jess: "Send us home, then, before it is too late. We came on your
cry," she entreats. gm: "I will. I must tell the Keepers what I have seen and learn
what to do. The King is Alfar. If he dies..." Jess: Muirne nods, holding her empty hand to Verhain. "Careful of
the jars," she guides, weakened from the power. gm: He wraps his arm around her shoulders and tries to help her stand.
There is a flash of silver. "Too late," she hears him mutter. Jess: For the first time this evening, fear fills her eyes. gm: Morning light streams through the drawn curtains of her cottage.
Verhain is beside her, gripping her tightly and twitching slightly as
though in the throes of a nightmare. He is asleep, and indeed dreaming. Jess: She looks at her hands, studying them gm: It is hard for her to open them. They are stiff and sore. Thick burn
scars run across the centers of her palms.. Jess: She winces, shivering uncontrollably from the memories of the evening.
gm: Her shiver and movement wakes Verhain with a start. His eyes are
wide and she sees again that reach for the bow, echo of the night's dream
walk... or whatever it was. Jess: She says nothing, only hold her hands out for him to see... gm: "What is it?" he asks, taking your hands in his. "Are
you all right?" Jess: She frowns, "don't you see the burns?" Her fingers open and close tightly with great difficulty. gm: He looks confused. "Did I wake you? I dreamed... I think I was
screaming," he finishes, almost ashamed. Jess: She shook her head, a sad smile coming to her lips, "No, my
heart, you didn't. Will you tell me your dream?" she asks slowly.
gm: He sits up in bed, dragging covers over his lap, and rubs his eyes.
"The same as before, I think. The tower. Full of death." Jess: She sighs, a pit forming in her stomach, "I think I know your
dream..." she looks at him with childlike eyes. "I think I've
lived it." Jess: She pulls her knees to her chest, hugging them tightly against
her naked form. gm: He frowns, and pulls her head to him, kissing her forehead and hair.
"I'm sorry. I did not mean to give that to you." Jess: She looked into his eyes, "You didn't. I sought it out."
gm: He frowns further, worry lines creasing his forehead. "Ah, Muirne,
Muirne. I am so sorry." Jess: She rubbed the line in his brow, "Don't be. I'm not."
gm: "It is only a nightmare, my own... fear of being called."
He truly believes this statement. Jess: "Why do you fear that?" gm: "To be isolated, at the call of the King? Waiting his word?
To bear the burden of the Realm? If I mishear, or impose my own will upon
it... I do not know if I see in myself what the Seers did when they sent
me here." Jess: She strokes his brow, "You possess many gifts. You have nothing
to fear." She pauses, "Do you trust my word? I will tell you
what happened... How you gave me strength and what I saw," she works
her burned fingers again, "...then I will seek out the Keepers and
make them understand. Somehow." gm: He looks confused, but he nods at Muirne's earnestness. "Tell
me." Jess: Muirne retells the night's events, leaving no detail unspoken...
even disclosing all the different paths she saw and the choice she made.
Her language is vivid and dynamic, yet, she confesses it all quietly with
eyes cast away. When she is finished, she struggles to meet his gaze with
her saddened blue eyes, "Do you believe me?" gm: "Believe what?" he asks. There is a little fear in his
voice, protective fear, as though he fears something is wrong with her.
It seems he did not hear her. Jess: She chuckles with quiet bitterness to herself, "Don't be frightened, my heart. I was mistaken, it must have been a vivid dream. I am sorry I disturbed your rest. You are very peaceful and comely when you sleep beside me." She changes the subject with a smile. |
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